How to add several volumes (cube, cylinder or sphere) in the same object?
Right-click on the cube you created in the previous chapter and choose the menu OBJECT > EDIT MESH ...
then select the CUBE, CYLINDER or SPHERE mode and click on the floor, even several times.
To choose a new texture, click on the square.
Still with the EDIT MESH window open,
pull items from your inventory into the world,
they will also be added to your object.
To pull/stretch these volumes, select the MOVE/STRETCH mode,
click on the point of a volume and arrows appear. You can choose :
- the MESH sub-option to move all volumes of the mesh,
- the VOLUME sub-option to move only one volume,
- or the ONE POINT sub-option to move only one point.
It is recommended that you center your objects so that when you pull them out of your inventory on the floor,
they appear exactly where you put them down.
To do this, select the MOVE mode, sub-option MESH, click on a point of the mesh
which more or less corresponds to the middle and very bottom of your object,
then type 0 in the boxes X, Y, and Z.
To delete a volume, select the MOVE mode, sub-option VOLUME,
click on a point of the volume and then click DELETE.
You can link several volumes together so that they become one by selecting LINK mode,
then clicking on several volumes while holding down the SHIFT key.
Select the UNLINK sub-option to separate the volumes.
If you've made a mistake, you can always click UNDO to go back a step, or REDO to go forward.
Also take a copy of your object in your inventory on a regular basis.